Today’s factismal: The first video game was invented in 1947, 1951, 1958, 1961, or 1977.
(Note: I am in the middle of moving. As a result, posting will be somewhat erratic for the next week. Please accept my apologies.)
Invention is a hard thing to define. Though we may think that we’ll know it when we see it, it is more common that we miss the small changes that build up to create a “new” invention. It happened with the light bulb (invented in 1802, 1841, 1872, and 1879), the laser (invented in 1917, 1953, and 1960), and the video game (invented in 1847, 1951, 1959, and 1977). But unlike the light bulb, which everyone “knows” was invented by Edison, and the laser, which everyone “knows” was invented by Maiman, the video game has no publicly proclaimed father – making it the most honest of the inventions!
Perhaps the first video game (if we ignore the possible role of the Antikythera mechanism) was the eponymous Cathode Ray Tube Amusement Device. This device was nothing more than a modified oscilliscope (the cathode ray) with a button that they player would use to “fire” at a target (made from a piece of cellophane placed over the screen). Originally intended for training bombardiers, it enjoyed a brief life as an amusement device before the more active pinball took its place.
Soon after that came the introduction of a computer to the game, most notably with the release of OXO or Tic-Tac-Toe. Powered by a five-ton research computer with a memory 1/2,000,000th as large as the computer on your desk (ain’t progress great?), the computer would print out each move in a game of tic-tac-toe (or noughts and crosses as the Brits who invented the machine called the game) and won most of the time.
But a five-ton computer a reams of paper don’t exactly make for scintillating game play. And so it took the introduction of the CRT to computers in the late 1950s to give us “Mouse in a maze”, the forerunner of PacMan and all of the other “chase games”. But, unlike its children, in Mouse in a maze, the player constructed the maze and the computer ran the mouse, instead of the other way around.
It wasn’t until 1977 that video games took on their final incarnation when Bill Pitts and Hugh Tuck realized that there were folks who would pay money to play the games that they’d been giving away for free. So they added a coin slot to their version of “Galaxy Game” which pitted two player against each other in an attempt to destroy the other’s spaceship.
And the rest, as they say, is history. Within a few short years, video games would be in every mall in America and parents would be wondering what happened to their children and their spare change. And the games continue to change. Where it used to take a huge console to play a game, now you can carry it in your back pocket. And where games used to cost a quarter, now they run upwards of $50 each (but you get unlimited lives). But perhaps the best change of all in video games is that now you can play them and help scientists at the same time. Over at Citizen Sort,t hey are looking for a few good gamers to help them discover hidden connections in their data. To play, head over to: